Search found 4 matches
- Thu Oct 15, 2020 4:15 pm
- Forum: Experimental Lab
- Topic: Sin's Let's Test Build stuff!
- Replies: 4
- Views: 42248
Re: Sin's Let's Test Build stuff!
I wonder how big a maze of cutters could be at maximum. A maze that decreases in size from the out- to the inside. Like a snailshouse but in quadrilateral shape. Inside the pathing area is only a cutter which is sidewalled by 2 fences. In combination with platform above the maze one could easily re...
- Fri Oct 09, 2020 5:30 pm
- Forum: Experimental Lab
- Topic: Sin's Let's Test Build stuff!
- Replies: 4
- Views: 42248
Sin's Let's Test Build stuff!
frustrated with an idea
going crazy trying to fight zed's while testing
Have no fear Sin will test build it for you
just submit it and our overworked testing monkeys will try to find the solution that works.






- Fri Oct 09, 2020 5:00 pm
- Forum: Share your Videos
- Topic: Sin's Let's Test Build stuff!
- Replies: 1
- Views: 24652
Sin's Let's Test Build stuff!
[youtube]https://www.youtube.com/watch?v=BS6KrST ... m4&index=2[/youtube]
just the playlist collection of all my test on zombie troubleshooting tips and possible fixes for problems other Plays have asked me to investigate.
just the playlist collection of all my test on zombie troubleshooting tips and possible fixes for problems other Plays have asked me to investigate.
- Wed Oct 07, 2020 4:30 pm
- Forum: Community work
- Topic: Contribute and be a part of the MOD & ARTISTS team...
- Replies: 3
- Views: 48769
Re: Contribute and be a part of the MOD & ARTISTS team...
hello i was approached and encouraged to join as my test play content was meant to help players troubleshoot base building issues and learn the basics of the zombie AI.