Sin's Let's Test Build stuff!
Moderator: Moderators
Sin's Let's Test Build stuff!
frustrated with an idea going crazy trying to fight zed's while testing Have no fear Sin will test build it for you just submit it and our overworked testing monkeys will try to find the solution that works.
Re: Sin's Let's Test Build stuff!
Awesome idea
Will give you a hard nut to crack soon
Will give you a hard nut to crack soon
Re: Sin's Let's Test Build stuff!
I wonder how big a maze of cutters could be at maximum. A maze that decreases in size from the out- to the inside. Like a snailshouse but in quadrilateral shape. Inside the pathing area is only a cutter which is sidewalled by 2 fences.
In combination with platform above the maze one could easily reload the cutters and fall back to the middle (on the platform) so the zombies will take the longest path possible to get close to one.
Possible?
In combination with platform above the maze one could easily reload the cutters and fall back to the middle (on the platform) so the zombies will take the longest path possible to get close to one.
Possible?
Re: Sin's Let's Test Build stuff!
it would still follow the 500 unit/cell lesh so far it is doable just a little hard to have bridges for the reloads.Nikita wrote: ↑Tue Oct 13, 2020 2:16 pm I wonder how big a maze of cutters could be at maximum. A maze that decreases in size from the out- to the inside. Like a snailshouse but in quadrilateral shape. Inside the pathing area is only a cutter which is sidewalled by 2 fences.
In combination with platform above the maze one could easily reload the cutters and fall back to the middle (on the platform) so the zombies will take the longest path possible to get close to one.
Possible?
Re: Sin's Let's Test Build stuff!
What is it about the
? I don't understand500 unit/cell lesh