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Sin's Let's Test Build stuff!

Posted: Fri Oct 09, 2020 5:30 pm
by sinpathic
frustrated with an idea :computer: going crazy trying to fight zed's while testing :erm: Have no fear Sin will test build it for you :bingo: just submit it and our overworked testing monkeys will try to find the solution that works. :spank: :monsterkill:

Re: Sin's Let's Test Build stuff!

Posted: Fri Oct 09, 2020 8:00 pm
by Nikita
Awesome idea :winning:

Will give you a hard nut to crack soon :cutter:

Re: Sin's Let's Test Build stuff!

Posted: Tue Oct 13, 2020 2:16 pm
by Nikita
I wonder how big a maze of cutters could be at maximum. A maze that decreases in size from the out- to the inside. Like a snailshouse but in quadrilateral shape. Inside the pathing area is only a cutter which is sidewalled by 2 fences.

In combination with platform above the maze one could easily reload the cutters and fall back to the middle (on the platform) so the zombies will take the longest path possible to get close to one.

Possible?

Re: Sin's Let's Test Build stuff!

Posted: Thu Oct 15, 2020 4:15 pm
by sinpathic
Nikita wrote: Tue Oct 13, 2020 2:16 pm I wonder how big a maze of cutters could be at maximum. A maze that decreases in size from the out- to the inside. Like a snailshouse but in quadrilateral shape. Inside the pathing area is only a cutter which is sidewalled by 2 fences.

In combination with platform above the maze one could easily reload the cutters and fall back to the middle (on the platform) so the zombies will take the longest path possible to get close to one.

Possible?
it would still follow the 500 unit/cell lesh so far it is doable just a little hard to have bridges for the reloads.

Re: Sin's Let's Test Build stuff!

Posted: Fri Oct 16, 2020 6:46 pm
by Tetzlaff
What is it about the
500 unit/cell lesh
? I don't understand